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Cocos2D and ARC [Jerrod Putman]

This is my very first post for #iDevBlogADay. I had been scheduled to do it earlier this year, but then something happened. I’m not exactly torn up about it. In my last post, I mentioned a new project...

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Introducing CCKit [Jerrod Putman]

While working on our new Cocos2D-based project we’ve talked about in previous posts, we came to the point where we needed to implement the Cocos equivalent of a UIScrollView. While we found a few...

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Extending CCNode [Jerrod Putman]

If  you’re using Cocos2D, for the most part you’ll be using CCSprite and other CCNode-derived classes as is. If you need to make extensions to these classes, you simply make a subclass derived from...

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Unity Plugins and UIApplicationDidFinishLaunchingNotifcation [Jerrod Putman]

I’m taking a break from my Cocos2D-related posts for this #iDevBlogADay entry. With that said, while this post will be talking specifically about creating Unity plugins, the knowledge can still be used...

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New Year’s Resolutions [Jerrod Putman]

So it’s been a while since I’ve written anything for #iDevBlogADay, or indeed this blog in general. But it’s a brand new year, and thus a chance for new beginnings! This post is going to be about my...

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Here’s the Plan [Jerrod Putman]

In my last post, I listed my 2012 indie game dev resolutions. So far, things have been going well. I’m working on the game that I want to make, and it looks like I’ll be able to finish it this year (in...

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Game 3 Updates, oDesk, and Developer Opinions [Jerrod Putman]

Game 3 is coming along nicely. We’re very close to being at the “vertical slice” stage, where we can actually get a real feel for how the whole game will play. We won’t have finalized graphics...

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Image may be NSFW.
Clik here to view.

Game 3 Updates, oDesk, and Developer Opinions [Jerrod Putman]

Game 3 is coming along nicely. We’re very close to being at the “vertical slice” stage, where we can actually get a real feel for how the whole game will play. We won’t have finalized graphics...

View Article

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